I still keep the light hum from the foyer as it has the same lighting as there and I wanted to have some form of continuity from there to the hallway. The light hum never stops and combined with the early fade in of the elevator it doesn't feel like the scene just cuts but has a smoother fade to stop that jump to the next scene the video has. I wanted to remove that feeling as I felt it broke the immersion of all the elements that had built up before, especially since the foyer sets the scene of the hotel.
I want the transition into the room to be a relief sonically by having all these droning irritating frequencies build-up and reverberate as Barton walks along it and then remove them all briefly when he enters the bedroom and this will be a moment of peace. Right after this a tap starts dripping and adds irritation back to Barton and the viewer again.


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