Monday, 27 April 2015

Barton Fink Hallway Wind and Ambience

The hallway needed to seem incredibly long and some what alive. I also wanted it to seem as though there was some sort of an unknown lurking, so I added wind. The wind down the hallway is blowing into cupped hands. This includes in and out of breathing to give the hotel this idea of a life of its own. It sounds wheezey and tight. This is to make the walls of the corridor seem a lot closer and again make it feel uncomfortable and unknown. Just as Barton shuts the room door I have a gust of wind that I edited onto the end of the loop and boosted the volume of. This helps to show how the hotel is waiting just outside with all its noises and strange sounds and that this will eventually seep into Barton's room and distract him from writing.




I still keep the light hum from the foyer as it has the same lighting as there and I wanted to have some form of continuity from there to the hallway. The light hum never stops and combined with the early fade in of the elevator it doesn't feel like the scene just cuts but has a smoother fade to stop that jump to the next scene the video has. I wanted to remove that feeling as I felt it broke the immersion of all the elements that had built up before, especially since the foyer sets the scene of the hotel.


I want the transition into the room to be a relief sonically by having all these droning irritating frequencies build-up and reverberate as Barton walks along it and then remove them all briefly when he enters the bedroom and this will be a moment of peace. Right after this a tap starts dripping and adds irritation back to Barton and the viewer again.

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