Monday, 27 April 2015

Barton Fink Worldising - Mixing and Effects

I gave each area its own reverb. I took into account the main properties of the rooms such as the dimensions and surfaces. For the foyer I looked at creating a room reverb that incorporated the height of the room but also the counteracting surfaces of carpet, curtains and fabric chairs. There was still more reflective surfaces like wood though. I opted to create a bigger sounding reverb as the bell ringing out would be a little more justifiable if the room had the qualities to cause this.



The hallway needed a long sounding reverb so I used a hallway reverb even thought the it was carpeted as well. I wanted the sounds to seem like they were coming from far away deep in teh maze of the hotel and a longer reverb suited this better.



For the bedroom I wanted a more intimate sound and the bathroom reverb to seep into it. I put a small room reverb on to make it boxy quite flat sounding.



The bathrooms was tiled and highly reverberant to make it seem like it would amplify everything in there making the tap drip so prominent.



For the outside reverb I wanted the hotel to be near the beach to have all of the people and other sound effects. Due to this I went for a small ambient reverb to add some warmth to the tonal qualities of the waves and beach to make the weather outside seem inviting and a contrast to the cold reverbs of the hotel.







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