To help aid this I have pitched the vocals down slightly by 1-2 semitones.
I used EQ to remove the high frequency content as the man is in the room through the wall and I wanted the phone call to sound muffled and boomy. I boosted a little at 200Hz to accentuate this effect as the low mids give a slightly muddy presence. This make the whole place seem poorly audible when interacting with the people for the first time. This would show that for someone to make it out of there they would need to give extra effort in an attempt to better themselves, again showing that where Barton is going is not a place that is going to help him.
I kept the panning relative to the camera so the man on the phone is in a room on the right while facing toward Barton coming down the corridor and on the left when it cuts to face the opposite direction. This is to keep with what we would hear from these perspectives and not break immersion. It was a bit too jumpy to start off with so I increase the amount of time it took to pan to make it smoother and less jarring to listen to.


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