Tuesday, 21 April 2015

Barton Fink Movement Editing

As well as the footsteps the other main parts of Barton's movement were the suitcase rattle, jacket flapping and breathing. Again there helped to draw emphasis to the fact that the hotel is so quiet.
Done most of the work with Foley to keep everything in time with the video. The cases sit the highest in the mix out of the three. I chose to do this as Barton's typewriter is in one of them. I wanted it to sound like he was lugging around a heavy item that he seemed to feel was weighing him down and I wanted to communicate again the point of the writers block to the audience.



Breathing starts calm and in awe of the hotel. I have made it overly loud as I wanted the audience to connect with Barton's feelings as he moved through the hotel. The breathing would be the only real thing that could be used to connect to that as there isn't enough vocalisations or other characteristic traits, than maybe his awe of the hotel and the way he is looking around.
For the whole thing I kept it mostly in rhythm with the walking and pace of Barton. In the Foyer he is quite slow and looking around so I made the breaths long.
In the hallway they are quite quick as he seems to be moving with some speed trying to his room. As well as this I made it sound like he was out of breath to show how tired he has become down this long hallway walk that, seems to be going for miles.
In the bedroom Barton seems to sigh a lot so I synced up all the breathing around these points where he takes long deep breaths. This shows the character as being fed up in my opinion. I wanted him to seem completely unsatisfied with everything that he encountered in his room.




The jacket then adds to that lower level that backs up the quietness of the hotel. I didn't want it to be too loud as he was moving around as it would seem unrealistic and break the immersion of the rest of the movement soundscape. I found it important to bring in the rustling of the clothes at times where Barton was right in front of the camera, so scenes where he is standing at the desk you can hear it. This gave the soundscape more depth and layers to fill it out and show the realism of the place drawing the audience in to a normal sound when it would be heard.



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